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SCS Software Blender Tools. Pokemon phoenix rising download. Contribute to SCSSoftware/BlenderTools development by creating an account on GitHub. You are getting a dump of up-to-date SCS Blender Tools codebase, we are not holding back any part of it. There is code in there which at least partially covers all of the wide spectrum of different 3D model types in our games, but as of now we only bring out to your attention specific aspects of SCS Blender Tools we consider ready.
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![Tools Tools](https://farm2.staticflickr.com/1758/42671472872_87a8f255ea_b.jpg)
simon50keda released this Jan 9, 2020 ยท 1 commit to master since this release
Scs Blender Tools Install
Changelog:
Scs Blender Tools Pmd
- Ported to Blender 2.81
- Complete rewrite of viewport rendering based on EEVEE renderer
- Complete rewrite of custom 3D elements drawing (up to 16x times faster!)
- Complete rewrite of callbacks routines (should be less CPU consuming now)
- UI redesign to Blender 2.8 (sub-panels, icon themes, panels moved to more appropriate tabs)
- New SCS Tools main menu
- Simplified lighting setup using reference lighting by default, without extra climate profile
- New caching system for libraries for instant start-up of Blender
- Improved blender file save speeds, should be instant now
- New 'Merge SCS Materials' operator
- New 'Relocate Roots' operator
- Implemented switchable SCS project base paths
- Implemented paste & copy material value from/to linear color space (useful for copying values directly from *.mat files)
- Implemented variants, parts & looks can now be ordered manually
- Implemented import & export support for PieceSkins and material indices
- Improved shader presets loading (by default from add-on directory, user can however specify custom path)
- Improved looks handling on import preventing creation of bad materials
- Added compatibility code to load old blend files (saved with SCS Blender Tools v1.12)